PLAY.
This is what happens when we're left unsupervised.
PROCESS, NOT POLISH.
PLAY, NOT PRESSURE.
NOTHING TO PROVE, EVERYTHING TO EXPLORE.
THE JOY
OF WHAT IF.
Some things start with a brief.
These started with a question.
STRETCH
THE IDEA.
Grab a letter. Pull it out of place. See how far a thought can go before it finds its way back.
THE
LEXICON.
Bubba's LA makes creative production, animation and CGI. These are the words we work in. Pick one to see what it means to us, or throw two together and see what we've made with both.
Built, lit and rendered in three dimensions: products, worlds and characters that feel like you could pick them up.
Flat design in motion. Shape, line and colour animated until a drawing behaves like it's alive.
Graphics with timing. Type, shape and image choreographed so an idea lands in seconds.
Products shot up close on set: pours, drops, splashes and slow reveals made for the lens.
Title sequences and openers that set the tone before the story starts.
Real people, real places, real cameras, shot on set or on location.
New tools tested early, from machine learning to real-time engines, used where they make the idea better.
Letters as the lead actor. Words that move, stretch and carry the message on their own.
Drawing, by hand or on screen, brought to life in motion.
Techniques layered in one frame: live action, animation, collage and craft.
Characters designed, built and animated with a personality you remember.
Liquid, cloth, smoke and particles moved by physics instead of keyframes.
Moments too fast for the eye, slowed down until every drop shows.
The invisible join: separate pieces combined into one believable image.
Athletes, shoes and the culture that grows up around them.
Making food and drink look as good as it tastes.
Launches, pop-ups and brand moments with a strong point of view.
Work for younger audiences, and for the grown-ups watching with them.
Health and medical-technology stories told with clarity and care.
Promos, campaigns and launches for networks, streamers, studios and games.
Work for nonprofits and public agencies that helps people understand something and act on it.
Visuals made for artists, from live show content to release campaigns.
A complicated idea made simple enough to remember.
Motion built for screens in the wild: billboards, transit and digital signage.
Work you walk into: pop-ups, installations and spaces people meet in person.
Visuals for the stage, designed to play at concert scale.
PICK A WORD.
Or drag one word into another and see where they meet.
